Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Dii Imer discover a world, item or information of worth to the Imperium. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Dii Imer have no idea what happened to Dii Imer – they found Dii Imer's ship drifting on the fringes of friendly space. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Failed to qualify for Courier (Scout). |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
30 |
Betrayed by a friend. One of Dii Imer's Contacts or Allies betrays Dii Imer, ending Dii Imer's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Became a Agent (Intelligence). |
5 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
33 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
37 |
Vessel participates in a diplomatic mission. |
6 |
37 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
37 |
Continued as Navy (Engineer/Gunner). |
7 |
39 |
Dii Imer join a gambling circle on board. |
7 |
41 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
8 |
41 |
Continued as Navy (Engineer/Gunner). |
8 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
45 |
Retired at age 45. |