Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Smuggle illegal items onto a planet. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
28 |
Failed to qualify for Pirate (Rogue). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
32 |
Dixie Arnold run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Failed to qualify for Line/Crew (Navy). |
5 |
32 |
Switched to Drifter (Scavenger). |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
35 |
Failed to qualify for Artist (Entertainer). |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
37 |
Nearly killed. Owe 15,000 for medical bills. |
7 |
37 |
Switched to Merchant (Broker). |
7 |
40 |
Given advanced training in a specialist field |
7 |
41 |
Promoted to Merchant (Broker) rank 1. |
8 |
41 |
Continued as Merchant (Broker). |
8 |
43 |
A good deal ensures Dixie Arnold is living the high life for a few years. |
8 |
45 |
Promoted to Merchant (Broker) rank 2. |