Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Amnesia. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Failed to qualify for Intelligence (Agent). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Make an unexpected connection outside Dixie Little's normal circles. Gain a Contact. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Given advanced training in a specialist field |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Citizen (Worker). |
6 |
37 |
Dixie Little gain experience in a technical field as a computer operator or surveyor. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
43 |
Dixie Little's business expands, Dixie Little's corporation grows, or the colony thrives. |
8 |
43 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
43 |
Retired at age 43. |