Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Join a social movement. |
1 |
21 |
Dropped out of the psionic community. |
2 |
21 |
Failed to qualify for Flight (Navy). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Dixie McKerras's business or ship thrives. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Given advanced training in a specialist field |
3 |
29 |
Forced to muster out. |
4 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
30 |
Dixie McKerras refuse to secretly provide religious rites for a dying leader or noble, because they do not share Dixie McKerras's faith. |
5 |
33 |
Continued as Believer (Missionary/Humanitarian). |
5 |
36 |
Someone more charismatic but less devout than Dixie McKerras has become Dixie McKerras's superior. |
6 |
37 |
Voluntarily left Missionary/Humanitarian |
6 |
37 |
Became a Agent (Intelligence). |
6 |
40 |
Go undercover to investigate an enemy. |
6 |
40 |
A police detective or rival criminal forces Dixie McKerras to flee and vows to hunt Dixie McKerras down. Gain an Enemy. |
6 |
41 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
41 |
Continued as Agent (Intelligence). |
7 |
42 |
Accepted a deal with criminal or other figure under investigation. |
8 |
42 |
Became a Drifter (Wanderer). |
8 |
44 |
Attacked by enemies that Dixie McKerras easily defeat. |
8 |
44 |
Gain Enemy if Dixie McKerras don't already have one. |