Dixie McKerras  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Dynchia, Imperium 46 F 8 (0) 7 (0) 4 (-1) 7 (0) 7 (0) 6 (0)5 (-1)874776
Sleazy, Melodious laugh, Young
 
Skills
Admin 1
Broker 0
Deception 1
Drive (Track) 2
Electronics (Comms) 1
Electronics (Sensors) 1
Flyer 0
Investigate 0
Mechanic 1
Persuade 0
Science (Physical Sciences) 0
Seafarer 0
Stealth 0
Steward 0
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman12
Believer Missionary/Humanitarian Junior Project Worker02
Agent Intelligence Agent12
Drifter Wanderer 01
 
EducationGraduated
Psionic Community Failed
 
Name Type Affinity Enmity Power Influence Species
Aubrey Thorebourne Enemy 0 3 3 4 Dynchia, Imperium (M/12)
Joy Clubb Enemy 0 2 3 0 Dynchia, Imperium (F/65)
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 21 Join a social movement.
1 21 Dropped out of the psionic community.
2 21 Failed to qualify for Flight (Navy).
2 21 Submitted to the draft.
2 21 Became a Merchant (Merchant Marine) with the new title Crewman.
2 23 Dixie McKerras's business or ship thrives.
2 25 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 25 Continued as Merchant (Merchant Marine).
3 29 Given advanced training in a specialist field
3 29 Forced to muster out.
4 29 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 30 Dixie McKerras refuse to secretly provide religious rites for a dying leader or noble, because they do not share Dixie McKerras's faith.
5 33 Continued as Believer (Missionary/Humanitarian).
5 36 Someone more charismatic but less devout than Dixie McKerras has become Dixie McKerras's superior.
6 37 Voluntarily left Missionary/Humanitarian
6 37 Became a Agent (Intelligence).
6 40 Go undercover to investigate an enemy.
6 40 A police detective or rival criminal forces Dixie McKerras to flee and vows to hunt Dixie McKerras down. Gain an Enemy.
6 41 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
7 41 Continued as Agent (Intelligence).
7 42 Accepted a deal with criminal or other figure under investigation.
8 42 Became a Drifter (Wanderer).
8 44 Attacked by enemies that Dixie McKerras easily defeat.
8 44 Gain Enemy if Dixie McKerras don't already have one.
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