Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Dollie Gleeson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Dollie Gleeson fail to help. Gain an Enemy. |
1 |
21 |
Dollie Gleeson have no idea what happened to Dollie Gleeson – they found Dollie Gleeson's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Spend several years jumping from world to world in Dollie Gleeson's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
When dealing with an alien race, Dollie Gleeson have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
33 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
33 |
Became a Merchant (Free Trader). |
5 |
34 |
Dollie Gleeson's business or ship thrives. |
5 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
37 |
Continued as Merchant (Free Trader). |
6 |
39 |
Make an unexpected connection outside Dollie Gleeson's normal circles. Gain a Contact. |
6 |
41 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
43 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |