Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Journalist (Entertainer). |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
30 |
Dolly Watts run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
30 |
Became a Merchant (Broker). |
3 |
34 |
Promoted to Merchant (Broker) rank 1. |
4 |
34 |
Continued as Merchant (Broker). |
4 |
36 |
Imperial trade restrictions force Dolly Watts out of business. |
5 |
36 |
Became a Scout (Surveyor). |
5 |
38 |
When dealing with an alien race, Dolly Watts botch an opportunity to gather extra intelligence about them. |
5 |
38 |
Lost eye or limb. Owe 5,000 for medical bills. |
6 |
40 |
Continued as Scout (Surveyor). |
6 |
44 |
Spend several years jumping from world to world in Dolly Watts's scout ship. |