Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Free Trader (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
20 |
Entered University. |
2 |
22 |
Study Engineer (M-drive) as a hobby. |
2 |
24 |
Graduated. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Imperial trade restrictions force Donie Ahern out of business. |
4 |
28 |
Became a Citizen (Corporate). |
4 |
31 |
Advanced training in a specialist field. |
4 |
32 |
Promoted to Citizen (Corporate) rank 1. |
5 |
32 |
Voluntarily left Corporate |
5 |
32 |
Became a Agent (Intelligence). |
5 |
36 |
Hard times caused by a lack of interstellar trade costs Donie Ahern's job. |
5 |
36 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
36 |
Continued as Agent (Intelligence). |
6 |
39 |
Donie Ahern's work ends up coming home with Donie Ahern, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
39 |
Became a Scout (Courier). |
7 |
43 |
Donie Ahern's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |