Crewman Dorothea Fitzsimons  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 46 F 6 (0) 5 (-1) 7 (0) 8 (0) 6 (0) 10 (1)65786A
Enjoys a little friendly competition
 
Skills
Admin 0
Diplomat 0
Drive 0
Electronics (Comms) 1
Electronics (Computers) 2
Mechanic 1
Persuade 0
Profession (Spacer) 0
Recon 0
Science (Robotic Sciences) 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Mainstream Believer Lay Person01
Navy Engineer/Gunner Able Spacehand11
Drifter Wanderer 01
Merchant Merchant Marine Crewman04
 
Name Type Affinity Enmity Power Influence Species
Earle Soto Enemy 0 6 0 1 Ayansh'i (M/41)
Very bad falling out.
Heber Diaz Ally 3 0 1 2 Ayansh'i (M/38)
 
Term Age History
1 18 Became a Believer (Mainstream Believer) with the new title Lay Person.
1 20 Dorothea Fitzsimons is sent to a new community or parish to preach The Word among the poor.
2 22 Voluntarily left Mainstream Believer
2 22 Failed to qualify for Corporate Agent (Agent).
2 22 Submitted to the draft.
2 22 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 23 Dorothea Fitzsimons foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2 26 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
3 26 Voluntarily left Engineer/Gunner
3 26 Became a Drifter (Wanderer).
3 29 Dorothea Fitzsimons do not know what happened to Dorothea Fitzsimons. There is a gap in Dorothea Fitzsimons's memory.
4 29 Became a Merchant (Merchant Marine) with the new title Crewman.
4 31 Victim of a crime
5 33 Continued as Merchant (Merchant Marine).
5 34 Embroiled in legal trouble.
6 37 Continued as Merchant (Merchant Marine).
6 41 A new romantic starts. Gain an Ally.
7 41 Continued as Merchant (Merchant Marine).
7 42 Good fortune
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