Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Left the colonies with honors. |
2 |
26 |
Became a Scout (Surveyor). |
2 |
27 |
Dorothy Gordon's scout ship is one of the first on the scene to rescue the survivors of a disaster but Dorothy Gordon fail to help. Gain an Enemy. |
2 |
27 |
Dorothy Gordon have no idea what happened to Dorothy Gordon – they found Dorothy Gordon's ship drifting on the fringes of friendly space. |
3 |
30 |
Continued as Scout (Surveyor). |
3 |
31 |
Dorothy Gordon's ship is damaged, and Dorothy Gordon have to hitch-hike Dorothy Gordon's way back across the stars to the nearest scout base. |
3 |
31 |
Gain 1 Contacts. Gain 1 Enemies. |
4 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Smuggle illegal items onto a planet. |
5 |
35 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Scarred. Owe 2,500 for medical bills. |
6 |
39 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Given advanced training in a specialist field |
6 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |