Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
A good deal ensures Edna Kinghead is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Edna Kinghead's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
24 |
Failed to qualify for Worker (Citizen). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
25 |
Find valuable salvage. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
29 |
Offered job by a patron. Now owe him a favor. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
32 |
Became a Scholar (Field Researcher). |
5 |
35 |
Good fortune |
5 |
36 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
36 |
Continued as Scholar (Field Researcher). |
6 |
38 |
Gained a contact. |
6 |
40 |
Promoted to Scholar (Field Researcher) rank 2. |
7 |
40 |
Continued as Scholar (Field Researcher). |
7 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
44 |
Promoted to Scholar (Field Researcher) rank 3. |