Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Edyth Moore secretly provide religious rites for a dying leader or noble, although they do not share Edyth Moore's faith. Gain an Ally in the family and a Rival who disagrees with Edyth Moore's choice. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
25 |
Edyth Moore faith is shaken. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
30 |
Edyth Moore have been following false teachings! |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
32 |
Edyth Moore run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Failed to qualify for Cavalry (Army). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
35 |
Special assignment or duty on board ship. |
5 |
36 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
36 |
Continued as Navy (Line/Crew). |
6 |
40 |
During a battle, defeat or victory depends on Edyth Moore's actions. The ship suffers severe damage and Edyth Moore is blamed for the disaster. Edyth Moore is court - martialled and discharged. |
7 |
40 |
Returned to Drifter (Scavenger). |