Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Scout (Explorer). |
2 |
29 |
Efawa Eswe's ship is damaged, and Efawa Eswe have to hitch-hike Efawa Eswe's way back across the stars to the nearest scout base. |
2 |
29 |
Gain 6 Contacts. Gain 2 Enemies. |
3 |
29 |
Became a Merchant (Free Trader). |
3 |
30 |
Efawa Eswe's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
34 |
Lost eye or limb. Owe 5,000 for medical bills. |
5 |
34 |
Switched to Merchant (Broker). |
5 |
37 |
A sudden war destroys Efawa Eswe's trade routes and contacts, forcing Efawa Eswe to flee that region of space. |
5 |
37 |
Gain rebels as Enemy |
6 |
37 |
Aging Crisis. Owe 60,000 for medical bills. |
6 |
37 |
Retired at age 37. |
6 |
37 |
Became a Citizen (Corporate). |
6 |
39 |
Efawa Eswe's business expands, Efawa Eswe's corporation grows, or the colony thrives. |
6 |
41 |
Promoted to Citizen (Corporate) rank 1. |
7 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
41 |
Continued as Citizen (Corporate). |
7 |
42 |
Political upheaval strikes Efawa Eswe's homeworld, and Efawa Eswe is caught up in the revolution. |
7 |
45 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
8 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |