Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Attacked by enemies that Elma Maiden easily defeat. |
2 |
24 |
Gain Enemy if Elma Maiden don't already have one. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Contact with Government. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 3. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Elma Maiden do not know what happened to Elma Maiden. There is a gap in Elma Maiden's memory. |
5 |
31 |
Became a Entertainer (Performer). |
5 |
35 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
5 |
35 |
Promoted to Entertainer (Performer) rank 1. |
6 |
35 |
Continued as Entertainer (Performer). |
6 |
37 |
One of Elma Maiden's pieces of art is stolen, and the investigation brings Elma Maiden into the criminal underworld. |
6 |
39 |
Promoted to Entertainer (Performer) rank 2. |
7 |
39 |
Continued as Entertainer (Performer). |
7 |
40 |
An investigation, tour, project or expedition goes wrong, stranding Elma Maiden far from home. |
7 |
43 |
Promoted to Entertainer (Performer) rank 3. |