Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Elnora Gilbert's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elnora Gilbert fail to help. Gain an Enemy. |
1 |
20 |
Psychologically damaged by Elnora Gilbert's time in the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Spend several years jumping from world to world in Elnora Gilbert's scout ship. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Became a Navy (Flight) with the new title Crewman. |
3 |
27 |
Vessel participates in a notable military engagement. |
3 |
30 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Navy (Line/Crew) with previous rank. |
4 |
31 |
Display heroism in battle, saving the whole ship. |
4 |
34 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
34 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
5 |
34 |
Voluntarily left Line/Crew |
5 |
34 |
Became a Entertainer (Artist). |
5 |
36 |
An investigation, tour, project or expedition goes wrong, stranding Elnora Gilbert far from home. |
6 |
36 |
Failed to qualify for Explorer (Scout). |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
39 |
Nearly killed. Owe 20,000 for medical bills. |
7 |
39 |
Failed to qualify for Merchant Academy. |
7 |
39 |
Switched to Drifter (Barbarian). |
7 |
42 |
Elnora Gilbert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
45 |
A new romantic starts. Gain an Ally. |