Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Elsa Middlemiss run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Failed to qualify for University. |
2 |
22 |
Switched to Drifter (Barbarian). |
2 |
26 |
Betrayed by a friend. One of Elsa Middlemiss's Contacts or Allies betrays Elsa Middlemiss, ending Elsa Middlemiss's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Rogue (Enforcer). |
3 |
29 |
Elsa Middlemiss spend months in the dangerous criminal underworld. |
4 |
30 |
Voluntarily left Enforcer |
4 |
30 |
Failed to qualify for Colonist (Citizen). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 |
32 |
Became a Citizen (Worker). |
5 |
35 |
Elsa Middlemiss learn something Elsa Middlemiss should not have – a corporate secret, a political scandal – which Elsa Middlemiss can profit from illegally. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
38 |
Elsa Middlemiss learn something Elsa Middlemiss should not have – a corporate secret, a political scandal – which Elsa Middlemiss can profit from illegally. |
6 |
38 |
Gain a criminal contact. |
6 |
40 |
Promoted to Citizen (Worker) rank 1. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
44 |
Political upheaval strikes Elsa Middlemiss's homeworld, and Elsa Middlemiss is caught up in the revolution. |
7 |
44 |
Forced to continue current assignment. |
7 |
44 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |