Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Amnesia. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Elvie Payne's Contacts or Allies betrays Elvie Payne, ending Elvie Payne's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Rogue (Thief). |
3 |
27 |
Betrayed by a friend. One of Elvie Payne's Contacts or Allies betrays Elvie Payne, ending Elvie Payne's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
28 |
Contacted by an underground psionic group. |
4 |
31 |
Graduated. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Imperial trade restrictions force Elvie Payne out of business. |
6 |
34 |
Became a Scout (Courier). |
6 |
38 |
Elvie Payne's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
38 |
Continued as Scout (Courier). |
7 |
42 |
Elvie Payne spend a great deal of time on the fringes of Charted Space. |
7 |
42 |
Gain a contact in an alien race. |
8 |
42 |
Attempted to change assignments. |
8 |
42 |
Switched to Scout (Surveyor) with previous rank. |
8 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
46 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |