Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
26 |
Vessel participates in a notable military engagement. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Gained a contact. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Elvira Dixon join a gambling circle on board. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
37 |
Elvira Dixon join a gambling circle on board. |
6 |
40 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
7 |
40 |
Continued as Navy (Engineer/Gunner). |
7 |
42 |
Elvira Dixon foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
44 |
Promoted to Navy (Engineer/Gunner) rank 5 with the new title Chief Petty Officer. |