Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Emeline Larson have no idea what happened to Emeline Larson – they found Emeline Larson's ship drifting on the fringes of friendly space. |
2 |
19 |
Became a Navy (Flight) with the new title Crewman. |
2 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
20 |
Failed to qualify for Colonist (Citizen). |
3 |
20 |
Submitted to the draft. |
3 |
20 |
Switched to Scout (Surveyor) with previous rank. |
3 |
21 |
Psychologically damaged by Emeline Larson's time in the scouts. |
4 |
21 |
Failed to qualify for Flight (Navy). |
4 |
21 |
Became a Drifter (Scavenger). |
4 |
24 |
Encounter a Psionic institute. |
4 |
24 |
Tested for psionic powers |
4 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
25 |
Continued as Drifter (Scavenger). |
5 |
28 |
Attacked by enemies and injured. |
5 |
28 |
Lost eye or limb. Owe 2,500 for medical bills. |
5 |
28 |
Gain Enemy if Emeline Larson don't already have one. |
6 |
29 |
Continued as Drifter (Scavenger). |
6 |
31 |
Emeline Larson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
31 |
Became a Merchant (Broker). |
7 |
32 |
Embroiled in legal trouble. |
8 |
35 |
Continued as Merchant (Broker). |
8 |
36 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
39 |
Continued as Merchant (Broker). |
9 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |