Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attacked by enemies that Emmer Doolan easily defeat. |
1 |
21 |
Gain Enemy if Emmer Doolan don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Offered job by a patron. Now owe him a favor. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Became a Agent (Corporate Agent). |
3 |
30 |
Emmer Doolan went above and beyond the call of duty. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
34 |
Emmer Doolan went above and beyond the call of duty. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
37 |
Advanced training in a specialist field. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Physician (Scholar). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
6 |
41 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
7 |
41 |
Became a Citizen (Colonist). |
7 |
43 |
Injured. Fully recovered. Owe 1,250 for medical bills. |