Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Enid Keogh have no idea what happened to Enid Keogh – they found Enid Keogh's ship drifting on the fringes of friendly space. |
2 |
20 |
Failed to qualify for Marine Support (Marine). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Make an unexpected connection outside Enid Keogh's normal circles. Gain a Contact. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
Imperial trade restrictions force Enid Keogh out of business. |
4 |
25 |
Became a Rogue (Thief). |
4 |
29 |
Crime pays off. Gain victim as Enemy. |
5 |
29 |
Attempted to change assignments. |
5 |
29 |
Failed to qualify for Enforcer (Rogue). |
5 |
29 |
Continued as Rogue (Thief). |
5 |
33 |
A crime lord considers Enid Keogh his protégé. |
5 |
33 |
Forced to muster out. |
6 |
33 |
Became a Citizen (Corporate). |
6 |
35 |
Enid Keogh gain experience in a technical field as a computer operator or surveyor. |
6 |
37 |
Promoted to Citizen (Corporate) rank 1. |
7 |
37 |
Continued as Citizen (Corporate). |
7 |
41 |
Enid Keogh befriend a superior in the corporation or the colony. |
7 |
41 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
8 |
41 |
Continued as Citizen (Corporate). |
8 |
44 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |