Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Epsa Pakebkap survey an alien world. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Epsa Pakebkap have no idea what happened to Epsa Pakebkap – they found Epsa Pakebkap's ship drifting on the fringes of friendly space. |
3 |
23 |
Failed to qualify for Merchant Academy. |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Switched to Scout (Surveyor) with previous rank. |
3 |
25 |
Spend several years jumping from world to world in Epsa Pakebkap's scout ship. |
4 |
27 |
Continued as Scout (Surveyor). |
4 |
30 |
Psychologically damaged by Epsa Pakebkap's time in the scouts. |
5 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
32 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
32 |
Failed to qualify for Journalist (Entertainer). |
6 |
32 |
Became a Drifter (Barbarian). |
6 |
35 |
Suffer from a life-threatening illness. |
7 |
35 |
Failed to qualify for Free Trader (Merchant). |
7 |
35 |
Continued as Drifter (Barbarian). |
7 |
36 |
Suffer from a life-threatening illness. |
8 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
37 |
Epsa Pakebkap aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
37 |
Returned to Drifter (Barbarian). |
9 |
41 |
Good fortune |
9 |
41 |
Forced to muster out. |
10 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
43 |
A series of bad deals and decisions force Epsa Pakebkap into bankruptcy. Epsa Pakebkap salvages what Epsa Pakebkap can. |
11 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
43 |
Retired at age 43. |