Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
During a battle, defeat or victory depends on Erie Hawdon's actions. Erie Hawdon actions lead to an honorabe discharge. |
2 |
19 |
Failed to qualify for Explorer (Scout). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
22 |
Offered job by a patron. Now owe him a favor. |
3 |
23 |
Became a Scout (Explorer). |
3 |
25 |
Erie Hawdon inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
25 |
Switched to Drifter (Wanderer). |
4 |
26 |
Attempted a risky adventure and was wildly successful. |
4 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
35 |
Erie Hawdon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
38 |
Erie Hawdon aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
38 |
Returned to Drifter (Wanderer). |
8 |
40 |
Attempted a risky adventure and was wildly successful. |
9 |
42 |
Continued as Drifter (Wanderer). |
9 |
43 |
Attempted a risky adventure and was injured. |
9 |
43 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
46 |
Forced to muster out. |