Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Hard times caused by a lack of interstellar trade costs Erie Kennedy's job. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
26 |
Erie Kennedy come into conflict with a splinter group Erie Kennedy's own religion which maintains Erie Kennedy's version is the wrong one. Gain 2 Rivals. |
4 |
26 |
Failed to qualify for Pirate (Rogue). |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
28 |
Encounter a Psionic institute. |
4 |
28 |
Tested for psionic powers |
4 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
30 |
Became a Psion (Wild Talent). |
5 |
32 |
Psionic abilities make Erie Kennedy uncomfortable to be around. One contact or ally becomes a rival. |
5 |
34 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
6 |
34 |
Continued as Psion (Wild Talent). |
6 |
35 |
An anti-psi cult or gang attempts to expose or attack Erie Kennedy. |
7 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
Erie Kennedy's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
39 |
Returned to Drifter (Scavenger). |
8 |
43 |
Suffer from a life-threatening illness. |