Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
28 |
Erin Rose come into conflict with a splinter group Erin Rose's own religion which maintains Erin Rose's version is the wrong one. Gain 1 Rivals. |
3 |
28 |
Became a Citizen (Corporate). |
3 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
29 |
Failed to qualify for Journalist (Entertainer). |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
33 |
Attacked by enemies that Erin Rose easily defeat. |
4 |
33 |
Gain Enemy if Erin Rose don't already have one. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
37 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
41 |
Attempted a risky adventure and was sent to prison. |
7 |
41 |
Became a Prisoner (Fixer). |
7 |
42 |
Disgraced. Word of Erin Rose's criminal past reaches Erin Rose's homeworld. |