Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
A revolution, attack or other unusual event throws Ernestine Read's life into chaos, forcing Ernestine Read to leave the planet. |
2 |
19 |
Failed to qualify for Intelligence (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
20 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
20 |
Switched to Citizen (Colonist). |
3 |
23 |
Ernestine Read learn something Ernestine Read should not have – a corporate secret, a political scandal – which Ernestine Read can profit from illegally. |
3 |
23 |
Gain a criminal contact. |
3 |
24 |
Promoted to Citizen (Colonist) rank 1. |
4 |
24 |
Continued as Citizen (Colonist). |
4 |
27 |
Ernestine Read is rewarded for Ernestine Read's diligence or cunning. |
4 |
28 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
28 |
Continued as Citizen (Colonist). |
5 |
29 |
A revolution, attack or other unusual event throws Ernestine Read's life into chaos, forcing Ernestine Read to leave the planet. |
6 |
29 |
Became a Drifter (Wanderer). |
7 |
33 |
Continued as Drifter (Wanderer). |
7 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
37 |
Continued as Drifter (Wanderer). |
8 |
41 |
Ernestine Read do not know what happened to Ernestine Read. There is a gap in Ernestine Read's memory. |
9 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
43 |
Ernestine Read refused an offer of inducements to betray Ernestine Read's faith. Gain 5 enemies. |
9 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |