Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
Essie Freeman do not know what happened to Essie Freeman. There is a gap in Essie Freeman's memory. |
3 |
24 |
Failed to qualify for Pirate (Rogue). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Make an unexpected connection outside Essie Freeman's normal circles. Gain a Contact. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
5 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
31 |
Essie Freeman refused an offer of inducements to betray Essie Freeman's faith. Gain 4 enemies. |
5 |
34 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
6 |
34 |
Continued as Believer (Holy Warrior). |
6 |
36 |
Opponents of Essie Freeman's belief system ambush Essie Freeman. |
6 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
36 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
38 |
Gained a contact. |
7 |
40 |
Graduated. |
8 |
40 |
Returned to Merchant (Merchant Marine). |
8 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
43 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |