Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Essie Tabiner's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Embroiled in legal trouble. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
A sudden war destroys Essie Tabiner's trade routes and contacts, forcing Essie Tabiner to flee that region of space. |
5 |
33 |
Gain rebels as Enemy |
6 |
33 |
Failed to qualify for Performer (Entertainer). |
6 |
33 |
Returned to Drifter (Wanderer). |
6 |
35 |
Essie Tabiner do not know what happened to Essie Tabiner. There is a gap in Essie Tabiner's memory. |
7 |
35 |
Became a Scholar (Physician). |
7 |
36 |
Lost eye or limb. Owe 1,250 for medical bills. |
8 |
39 |
Voluntarily left Physician |
8 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
41 |
Essie Tabiner aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
41 |
Returned to Drifter (Wanderer). |
9 |
44 |
A new romantic starts. Gain an Ally. |