Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Psychologically damaged by Ethel Ruth's time in the scouts. |
2 |
21 |
Failed to qualify for Corporate Agent (Agent). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
25 |
Attempted a risky adventure and was wildly successful. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
28 |
Spend time with an alien race. Gain a contact. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
33 |
Attacked by enemies that Ethel Ruth easily defeat. |
4 |
33 |
Gain Enemy if Ethel Ruth don't already have one. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
36 |
Betrayed by a friend. One of Ethel Ruth's Contacts or Allies betrays Ethel Ruth, ending Ethel Ruth's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
39 |
Find valuable salvage. |
6 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
44 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |