Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Failed to qualify for University. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
23 |
Ethelyn Burke run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Performer (Entertainer). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Risk Ethelyn Burke's fortune on a possibility lucrative deal and win. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A series of bad deals and decisions force Ethelyn Burke into bankruptcy. Ethelyn Burke salvages what Ethelyn Burke can. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Make an unexpected connection outside Ethelyn Burke's normal circles. Gain a Contact. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Embroiled in legal trouble. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Failed to qualify for Courier (Scout). |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
40 |
Amnesia. |