Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Study Art (Creative/Exotic Media) as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
25 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Ethyl Fletcher learn something Ethyl Fletcher should not have – a corporate secret, a political scandal – which Ethyl Fletcher can profit from illegally. |
3 |
30 |
Gain a criminal contact. |
3 |
30 |
Promoted to Citizen (Colonist) rank 1. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
31 |
Became a Army (Army Support) with the new title Private. |
5 |
34 |
Surrounded and outnumbered by the enemy, Ethyl Fletcher hold out until relief arrives. |
5 |
35 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
5 |
35 |
Promoted to Army (Army Support) officer rank 2 with the new title Captain. |
6 |
35 |
Continued as Army (Army Support). |
6 |
37 |
Severely injured. Fully recovered. |
7 |
37 |
Became a Scout (Courier). |
7 |
41 |
When dealing with an alien race, Ethyl Fletcher botch an opportunity to gather extra intelligence about them. |
7 |
41 |
Ethyl Fletcher's ship is damaged, and Ethyl Fletcher have to hitch-hike Ethyl Fletcher's way back across the stars to the nearest scout base. |
7 |
41 |
Gain 3 Contacts. Gain 1 Enemies. |
8 |
41 |
Continued as Scout (Courier). |
8 |
42 |
When dealing with an alien race, Ethyl Fletcher botch an opportunity to gather extra intelligence about them. |
8 |
42 |
Psychologically damaged by Ethyl Fletcher's time in the scouts. |
8 |
45 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |