Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Risk Etta Steeves 's fortune on a possibility lucrative deal and win. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A good deal ensures Etta Steeves is living the high life for a few years. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Colonist (Citizen). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
37 |
Birth or Death involving a family member or close friend. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
42 |
Amnesia. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
44 |
Etta Steeves run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |