Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Citizen (Colonist). |
2 |
30 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
3 |
30 |
Became a Merchant (Broker). |
3 |
32 |
Imperial trade restrictions force Eulah Greerson out of business. |
4 |
32 |
Became a Rogue (Enforcer). |
4 |
34 |
A job goes wrong, forcing Eulah Greerson to flee off-planet. |
5 |
34 |
Failed to qualify for Courier (Scout). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
35 |
Lost eye or limb. Owe 2,500 for medical bills. |
6 |
35 |
Became a Scout (Surveyor). |
6 |
37 |
Psychologically damaged by Eulah Greerson's time in the scouts. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Eulah Greerson is chosen to represent Eulah Greerson's faith in a vid show or other highly public forum. |
7 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Continued as Believer (Missionary/Humanitarian). |
8 |
42 |
Eulah Greerson is sent to a new community or parish to preach The Word among the poor. |
9 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |