Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Exie Casey spend months in the dangerous criminal underworld. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
23 |
A police detective or rival criminal forces Exie Casey to flee and vows to hunt Exie Casey down. Gain an Enemy. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
24 |
Drafted into Merchant Marine |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Exie Casey's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
30 |
Failed to qualify for Field Researcher (Scholar). |
5 |
30 |
Switched to Drifter (Barbarian). |
5 |
33 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
35 |
Moved to a new world. |
7 |
37 |
Voluntarily left Missionary/Humanitarian |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
39 |
Nearly killed. Owe 40,000 for medical bills. |
8 |
39 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
8 |
40 |
Exie Casey retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
43 |
Forced to muster out. |