Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Betrayed by a friend. One of Fairy Bowman's Contacts or Allies betrays Fairy Bowman, ending Fairy Bowman's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
25 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Failed to qualify for Scientist (Scholar). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Go undercover to investigate an enemy. |
4 |
32 |
Nearly killed. Owe 30,000 for medical bills. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
33 |
Established a network of contacts. Gain 3 contacts. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Entertainer (Journalist). |
6 |
38 |
An investigation, tour, project or expedition goes wrong, stranding Fairy Bowman far from home. |
7 |
38 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Retired. |
7 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
45 |
A new romantic starts. Gain an Ally. |
9 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |