Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
Win a prestigious prize for Fairy George's work. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
24 |
Work leads to a considerable breakthrough. |
2 |
26 |
Promoted to Scholar (Physician) rank 1. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
27 |
A disaster leaves several injured, and others blame Fairy George, forcing Fairy George to leave Fairy George's career. Gain a Rival. |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
30 |
Promoted to Scholar (Physician) rank 2. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
34 |
Assigned to work on a secret project for a patron or organisation. |
5 |
34 |
Voluntarily left Physician |
5 |
34 |
Failed to qualify for Corporate Agent (Agent). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
42 |
Betrayed by a friend. One of Fairy George's Contacts or Allies betrays Fairy George, ending Fairy George's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
42 |
Failed to qualify for Surveyor (Scout). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
44 |
Befriended by a senior agent. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |