Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Faswab Kobta's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Good fortune |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A series of bad deals and decisions force Faswab Kobta into bankruptcy. Faswab Kobta salvages what Faswab Kobta can. |
4 |
30 |
Became a Navy (Flight). |
4 |
32 |
During a battle, defeat or victory depends on Faswab Kobta's actions. The ship suffers severe damage and Faswab Kobta is blamed for the disaster. Faswab Kobta is court - martialled and discharged. |
5 |
32 |
Became a Entertainer (Artist). |
5 |
35 |
One of Faswab Kobta's pieces of art is stolen, and the investigation brings Faswab Kobta into the criminal underworld. |
5 |
36 |
Promoted to Entertainer (Artist) rank 1. |
6 |
36 |
Continued as Entertainer (Artist). |
6 |
38 |
Gain a patron in the arts. Gain an Ally |
6 |
40 |
Promoted to Entertainer (Artist) rank 2. |
7 |
40 |
Continued as Entertainer (Artist). |
7 |
41 |
Good fortune |
7 |
44 |
Promoted to Entertainer (Artist) rank 3. |