Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Contacted by an underground psionic group. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Scholar (Physician). |
2 |
28 |
Assigned to work on a secret project for a patron or organisation. |
2 |
28 |
Promoted to Scholar (Physician) rank 1. |
3 |
28 |
Continued as Scholar (Physician). |
3 |
32 |
Entangled in a bureaucratic or legal morass that distracts Festathwe Wastabab from Festathwe Wastabab's work. |
4 |
32 |
Voluntarily left Physician |
4 |
32 |
Failed to qualify for Worker (Citizen). |
4 |
32 |
Submitted to the draft. |
4 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
36 |
Tested for psionic powers |
5 |
36 |
Aging Crisis. Owe 40,000 for medical bills. |
5 |
36 |
Retired at age 36. |
5 |
36 |
Continued as Merchant (Merchant Marine). |
5 |
40 |
Find Ancient Technology. |
6 |
40 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
A good deal ensures Festathwe Wastabab is living the high life for a few years. |
6 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |