Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Became a Entertainer (Performer). |
2 |
24 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Became a Citizen (Worker). |
3 |
25 |
A new romantic starts. Gain an Ally. |
3 |
28 |
Promoted to Citizen (Worker) rank 1. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
30 |
Flo Heard learn something Flo Heard should not have – a corporate secret, a political scandal – which Flo Heard can profit from illegally. |
4 |
30 |
Gain a criminal contact. |
4 |
32 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
34 |
Flo Heard gain experience in a technical field as a computer operator or surveyor. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
37 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
39 |
A prank goes horribly wrong. Gain an Enemy |
7 |
40 |
Dropped out of the merchant academy. |
8 |
40 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Continued as Citizen (Worker). |
8 |
42 |
Flo Heard gain experience in a technical field as a computer operator or surveyor. |
8 |
44 |
Forced to muster out. |