Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
19 |
Make a breakthrough in Flo Rice's field. |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Voluntarily left Scientist |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Smuggle illegal items onto a planet. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A series of bad deals and decisions force Flo Rice into bankruptcy. Flo Rice salvages what Flo Rice can. |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
30 |
Attacked by enemies and injured. |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Gain Enemy if Flo Rice don't already have one. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
33 |
Voluntarily left Scavenger |
5 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
35 |
Flo Rice refused an offer of inducements to betray Flo Rice's faith. Gain 3 enemies. |
6 |
37 |
Continued as Believer (Mainstream Believer). |
6 |
39 |
Flo Rice come into conflict with a splinter group Flo Rice's own religion which maintains Flo Rice's version is the wrong one. Gain 2 Rivals. |
7 |
39 |
Switched to Drifter (Wanderer). |
7 |
41 |
Attacked by enemies and injured. |
7 |
41 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
41 |
Gain Enemy if Flo Rice don't already have one. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 1. |