Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Nearly killed. Owe 35,000 for medical bills. |
2 |
20 |
Entered Merchant Academy with the Shipboard curriculum. |
2 |
24 |
War breaks out, triggering a mandatory draft. |
2 |
24 |
Used social standing to avoid the draft. |
2 |
24 |
Dropped out of the merchant academy. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
27 |
Flo Sweet run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Failed to qualify for Infantry (Army). |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
28 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
28 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
30 |
Vessel participates in a diplomatic mission. |
5 |
30 |
Gain a contact. |
5 |
32 |
Attempt at commissioned failed. |
6 |
32 |
Continued as Navy (Line/Crew). |
6 |
33 |
Flo Sweet foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
36 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
36 |
Continued as Navy (Line/Crew). |
7 |
37 |
Advanced training in a specialist field. |
8 |
40 |
Continued as Navy (Line/Crew). |
8 |
43 |
Advanced training in a specialist field. |