Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
21 |
A disaster leaves several injured, and others blame Flossie McDermot, forcing Flossie McDermot to leave Flossie McDermot's career. Gain a Rival. |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
23 |
Advanced training in a specialist field. |
3 |
25 |
Continued as Agent (Intelligence). |
3 |
28 |
Go undercover to investigate an enemy. |
3 |
28 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
3 |
29 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
29 |
Voluntarily left Intelligence |
4 |
29 |
Failed to qualify for Courier (Scout). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
32 |
Attempted a risky adventure and was sent to prison. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Became a Prisoner (Fixer). |
5 |
35 |
A guard takes a dislike to Flossie McDermot. |
6 |
37 |
Continued as Prisoner (Fixer). |
6 |
40 |
Accused of assaulting a prison guard. |
7 |
41 |
Switched to Prisoner (Inmate) with previous rank. |
7 |
44 |
A guard takes a dislike to Flossie McDermot. |