Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Fred Powall's ship is damaged, and Fred Powall have to hitch-hike Fred Powall's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 4 Contacts. Gain 1 Enemies. |
2 |
19 |
Failed to qualify for Intelligence (Agent). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Lost eye or limb. Owe 2,500 for medical bills. |
3 |
23 |
Returned to Scout (Surveyor). |
3 |
24 |
Fred Powall's scout ship is one of the first on the scene to rescue the survivors of a disaster but Fred Powall fail to help. Gain an Enemy. |
3 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Continued as Scout (Surveyor). |
4 |
30 |
Spend several years jumping from world to world in Fred Powall's scout ship. |
5 |
31 |
Voluntarily left Surveyor |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
38 |
Attempted a risky adventure and was sent to prison. |
7 |
39 |
Became a Prisoner (Inmate). |
7 |
41 |
Lightly injured, no permanent damage. Fully recovered. |