Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Spend several years jumping from world to world in Freida Mar's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Freida Mar inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
27 |
Failed to qualify for Field Researcher (Scholar). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
29 |
Find valuable salvage. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Find Ancient Technology. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
Freida Mar do not know what happened to Freida Mar. There is a gap in Freida Mar's memory. |
7 |
36 |
Failed to qualify for Journalist (Entertainer). |
7 |
36 |
Switched to Drifter (Scavenger). |
7 |
37 |
Freida Mar do not know what happened to Freida Mar. There is a gap in Freida Mar's memory. |
8 |
37 |
Became a Entertainer (Performer). |
8 |
38 |
Refused to criticise a questionable political leader on Freida Mar's homeworld. |
8 |
41 |
Promoted to Entertainer (Performer) rank 1. |
9 |
41 |
Continued as Entertainer (Performer). |
9 |
43 |
Criticised a questionable political leader on Freida Mar's homeworld, causing his downfall. Gain an Enemy |
9 |
43 |
Freida Mar is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |