Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Failed to qualify for Courier (Scout). |
3 |
24 |
Switched to Drifter (Wanderer). |
3 |
26 |
Betrayed by a friend. One of George Daniels's Contacts or Allies betrays George Daniels, ending George Daniels's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Failed to qualify for Marine Support (Marine). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Army (Infantry) with the new title Private. |
4 |
27 |
George Daniels is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
27 |
Failed to qualify for Law Enforcement (Agent). |
5 |
27 |
Switched to Drifter (Barbarian). |
5 |
31 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
31 |
Continued as Drifter (Barbarian). |
6 |
34 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
34 |
Failed to qualify for Courier (Scout). |
7 |
34 |
Returned to Drifter (Wanderer). |
7 |
37 |
Offered job by a patron. Now owe him a favor. |
7 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
38 |
Became a Agent (Intelligence). |
8 |
40 |
Go undercover to investigate an enemy. |
8 |
41 |
Advanced training in a specialist field. |
8 |
42 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
9 |
42 |
Voluntarily left Intelligence |
9 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
44 |
Given advanced training in a specialist field |
10 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
46 |
Retired at age 46. |