Retired Agent George Daniels  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 46 F 5 (-1) 1 (-2) 2 (-2) 9 (1) 8 (0) 4 (-1)512984
Thoughtless, Values religion, Disorderly
 
Skills
Admin 1
Astrogation 0
Athletics (Dexterity) 1
Carouse 1
Deception 2
Drive 0
Flyer 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Mechanic 0
Medic 0
Melee (Striking) 0
Persuade 0
Pilot 0
Profession (Colonist) 0
Recon 1
Stealth 1
Streetwise 2
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 11
Drifter Wanderer 12
Army Infantry Private01
Drifter Barbarian 12
Agent Intelligence Agent11
Merchant Merchant Marine Crewman01
 
EducationGraduated
School of Hard Knocks Graduated
 
Name Type Affinity Enmity Power Influence Species
Milford Ray Rival 1 0 3 2 Ne Kraeda ren Kelva (M/38)
Royce Rice Enemy 0 2 0 1 Luriani (M/68)
 
Term Age History
1 18 Entered the school of hard knocks.
1 20 Spent the college years partying.
1 22 Graduated.
2 22 Failed to qualify for Star Marine (Marine).
2 22 Became a Drifter (Scavenger).
2 22 Promoted to Drifter (Scavenger) rank 1.
2 24 Suffer from a life-threatening illness.
3 24 Failed to qualify for Courier (Scout).
3 24 Switched to Drifter (Wanderer).
3 26 Betrayed by a friend. One of George Daniels's Contacts or Allies betrays George Daniels, ending George Daniels's career. That Contact or Ally becomes a Rival or Enemy.
4 26 Failed to qualify for Marine Support (Marine).
4 26 Submitted to the draft.
4 26 Became a Army (Infantry) with the new title Private.
4 27 George Daniels is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
5 27 Failed to qualify for Law Enforcement (Agent).
5 27 Switched to Drifter (Barbarian).
5 31 Promoted to Drifter (Barbarian) rank 1.
6 31 Continued as Drifter (Barbarian).
6 34 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
7 34 Failed to qualify for Courier (Scout).
7 34 Returned to Drifter (Wanderer).
7 37 Offered job by a patron. Now owe him a favor.
7 38 Promoted to Drifter (Wanderer) rank 1.
8 38 Became a Agent (Intelligence).
8 40 Go undercover to investigate an enemy.
8 41 Advanced training in a specialist field.
8 42 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
9 42 Voluntarily left Intelligence
9 42 Became a Merchant (Merchant Marine) with the new title Crewman.
9 44 Given advanced training in a specialist field
10 46 Aging Crisis. Owe 30,000 for medical bills.
10 46 Retired at age 46.
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