Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
George Dendy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Scout (Courier). |
3 |
30 |
George Dendy's ship is ambushed by enemy vessels. George Dendy successfully ran to the jump point. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Spend several years jumping from world to world in George Dendy's scout ship. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
37 |
George Dendy faith enjoys an explosion of popularity largely thanks to George Dendy's efforts. |
5 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
41 |
Opponents of George Dendy's belief system ambush George Dendy. |
6 |
41 |
Nearly killed. Owe 30,000 for medical bills. |
7 |
41 |
Switched to Drifter (Scavenger). |
7 |
45 |
Attacked by enemies that George Dendy easily defeat. |
7 |
45 |
Gain Enemy if George Dendy don't already have one. |
7 |
45 |
Promoted to Drifter (Scavenger) rank 1. |