Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Scout (Explorer). |
2 |
25 |
Nearly killed. Owe 25,000 for medical bills. |
3 |
25 |
Failed to qualify for Marine Support (Marine). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
27 |
Attacked by enemies that Georgie Donaldson easily defeat. |
3 |
27 |
Gain Enemy if Georgie Donaldson don't already have one. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
33 |
Georgie Donaldson do not know what happened to Georgie Donaldson. There is a gap in Georgie Donaldson's memory. |
5 |
33 |
Became a Citizen (Corporate). |
5 |
36 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Make an unexpected connection outside Georgie Donaldson's normal circles. Gain a Contact. |
7 |
40 |
Continued as Merchant (Merchant Marine). |