Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Gertie Dickman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
23 |
Moved to a new world. |
2 |
24 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
26 |
Find Ancient Technology. |
3 |
28 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
29 |
Contact with Government. |
4 |
32 |
Promoted to Drifter (Barbarian) rank 3. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
36 |
Gertie Dickman do not know what happened to Gertie Dickman. There is a gap in Gertie Dickman's memory. |
6 |
36 |
Failed to qualify for Scientist (Scholar). |
6 |
36 |
Switched to Drifter (Scavenger). |
6 |
37 |
Betrayed by a friend. One of Gertie Dickman's Contacts or Allies betrays Gertie Dickman, ending Gertie Dickman's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Became a Citizen (Colonist). |
7 |
39 |
Advanced training in a specialist field. |
8 |
41 |
Continued as Citizen (Colonist). |
8 |
45 |
A new romantic starts. Gain an Ally. |