Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Artist (Entertainer). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
28 |
Make an unexpected connection outside Gertrude Lowther's normal circles. Gain a Contact. |
3 |
30 |
Continued as Merchant (Merchant Marine). |
3 |
34 |
Embroiled in legal trouble. |
4 |
34 |
Continued as Merchant (Merchant Marine). |
4 |
35 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
38 |
Continued as Merchant (Merchant Marine). |
5 |
39 |
A new romantic starts. Gain an Ally. |
6 |
42 |
Continued as Merchant (Merchant Marine). |
6 |
46 |
A sudden war destroys Gertrude Lowther's trade routes and contacts, forcing Gertrude Lowther to flee that region of space. |
6 |
46 |
Gain rebels as Enemy |