Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Rewarded for a successful mission. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Uncover a major conspiracy against Harper Seddon's employers. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
30 |
Failed to qualify for Marine Support (Marine). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Attacked by enemies and injured. |
4 |
33 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
33 |
Gain Enemy if Harper Seddon don't already have one. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Betrayed by a friend. One of Harper Seddon's Contacts or Allies betrays Harper Seddon, ending Harper Seddon's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
38 |
Became a Merchant (Free Trader). |
6 |
40 |
A good deal ensures Harper Seddon is living the high life for a few years. |
6 |
42 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
43 |
A good deal ensures Harper Seddon is living the high life for a few years. |
7 |
46 |
Promoted to Merchant (Free Trader) rank 2. |