Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Join a social movement. |
1 |
27 |
Left the colonies with honors. |
2 |
27 |
Failed to qualify for Physician (Scholar). |
2 |
27 |
Became a Drifter (Wanderer). |
2 |
29 |
Betrayed by a friend. One of Hedwig White's Contacts or Allies betrays Hedwig White, ending Hedwig White's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
33 |
A series of bad deals and decisions force Hedwig White into bankruptcy. Hedwig White salvages what Hedwig White can. |
4 |
33 |
Continued as Merchant (Merchant Marine). |
4 |
36 |
Hedwig White's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
36 |
Became a Scout (Courier). |
5 |
40 |
Perform an exemplary service for the scouts. |
6 |
40 |
Continued as Scout (Courier). |
6 |
44 |
Spend several years jumping from world to world in Hedwig White's scout ship. |