Hedwig White  

Species Age Sex Str Dex End Int Edu SocUPP
Iltharan 46 F 9 (1) 8 (0) 9 (1) 10 (1) 2 (-2) 3 (-1)989A23
Detail-oriented, Perseverant, Venomous
 
Skills
Animals 0
Athletics 0
Deception 0
Drive 0
Electronics (Computers) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 0
Medic 0
Navigation 0
Pilot (Small Craft) 1
Profession (Hostile Environment/High-G) 1
Profession (Colonist/Ranching) 1
Recon 0
Science (Life Sciences/Genetics) 1
Seafarer 0
Stealth 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Merchant Merchant Marine Crewman02
Scout Courier 02
 
EducationGraduated
Colonial Upbringing Honors
 
Name Type Affinity Enmity Power Influence Species
Akseb Enemy 0 3 0 1 Bwap (M/19)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 22 Join a social movement.
1 27 Left the colonies with honors.
2 27 Failed to qualify for Physician (Scholar).
2 27 Became a Drifter (Wanderer).
2 29 Betrayed by a friend. One of Hedwig White's Contacts or Allies betrays Hedwig White, ending Hedwig White's career. That Contact or Ally becomes a Rival or Enemy.
3 29 Became a Merchant (Merchant Marine) with the new title Crewman.
3 33 A series of bad deals and decisions force Hedwig White into bankruptcy. Hedwig White salvages what Hedwig White can.
4 33 Continued as Merchant (Merchant Marine).
4 36 Hedwig White's ship or starport is destroyed by criminals. Gain them as an Enemy.
5 36 Became a Scout (Courier).
5 40 Perform an exemplary service for the scouts.
6 40 Continued as Scout (Courier).
6 44 Spend several years jumping from world to world in Hedwig White's scout ship.
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